EBB
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EASY BNR BUILDER
Generate a ready-to-use GAMEID.bnr by combining an icon template and a banner template.
Works with GameCube and Wii banners (BNR). Output is created next to the launcher.
Quick start
- Create one folder per game (next to the launcher).
- Add PNG assets + an empty
GAMEID.txt. - Run EBB → choose icon template → choose banner template.
- Select a game folder (or
0for ALL). - Copy
GAMEID.bnrinto your loader’scache_bnr.
Detection: a folder is listed only if it contains a
GAMEID.txt.
Game ID reference
Create an empty text file named after the game ID (example: GCD.txt) → output will be GCD.bnr.
For games IDs, go to GameTDB and download wiitdb.txt
Per-game folder contents
Required files
icon_bg.png256×128icon_logo.png170×96banner_bg.png1024×512banner_logo.png640×356GAMEID.txtempty file, named after the game ID
Keep exact sizes. Do not resize these PNGs arbitrarily.
Optional files
sound.mp3optionalslogotl.pngtop-leftslogotr.pngtop-rightslogobl.pngbottom-leftslogobr.pngbottom-right
If you don’t want corner logos, you still have to have these files in your folder, but leave them transparent.
Build a .bnr
- Launch EBB.
- Select an icon template (enter its number).
- Select a banner template (enter its number).
- Select a game folder (or
0for ALL). - When finished, the output
.bnris created next to the launcher.
Install
Copy the generated GAMEID.bnr into your loader’s cache_bnr folder.
Notes
- Some banner templates may require an extra
logoAlt.png(template-dependent). - Backgrounds follow Wii texture constraints (2:1 ratio / power-of-two-friendly sizes).
- WAV files are also supported. Just name your file
sound.wavinside your game folder.
