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EBB EASY BNR BUILDER

Generate a ready-to-use GAMEID.bnr by combining an icon template and a banner template.

Works with GameCube and Wii banners (BNR). Output is created next to the launcher.

Quick start

  1. Create one folder per game (next to the launcher).
  2. Add PNG assets + an empty GAMEID.txt.
  3. Run EBB → choose icon template → choose banner template.
  4. Select a game folder (or 0 for ALL).
  5. Copy GAMEID.bnr into your loader’s cache_bnr.
Detection: a folder is listed only if it contains a GAMEID.txt.

Game ID reference

Create an empty text file named after the game ID (example: GCD.txt) → output will be GCD.bnr.

For games IDs, go to GameTDB and download wiitdb.txt

Per-game folder contents

Required files

  • icon_bg.png 256×128
  • icon_logo.png 170×96
  • banner_bg.png 1024×512
  • banner_logo.png 640×356
  • GAMEID.txt empty file, named after the game ID
Keep exact sizes. Do not resize these PNGs arbitrarily.

Optional files

  • sound.mp3 optional
  • slogotl.png top-left
  • slogotr.png top-right
  • slogobl.png bottom-left
  • slogobr.png bottom-right

If you don’t want corner logos, you still have to have these files in your folder, but leave them transparent.

Build a .bnr

  1. Launch EBB.
  2. Select an icon template (enter its number).
  3. Select a banner template (enter its number).
  4. Select a game folder (or 0 for ALL).
  5. When finished, the output .bnr is created next to the launcher.

Install

Copy the generated GAMEID.bnr into your loader’s cache_bnr folder.

Notes
  • Some banner templates may require an extra logoAlt.png (template-dependent).
  • Backgrounds follow Wii texture constraints (2:1 ratio / power-of-two-friendly sizes).
  • WAV files are also supported. Just name your file sound.wav inside your game folder.